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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef STRCOLOUR_h
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#define STRCOLOUR_h
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// ANSI colours
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// Normal value not white as normal could be something else on other systems
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#define NORMAL "\x1b[m"
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// foreground
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#define BLACK "\x1b[30m"
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#define RED "\x1b[31m"
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#define GREEN "\x1b[32m"
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#define YELLOW "\x1b[33m"
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#define BLUE "\x1b[34m"
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#define MAGENTA "\x1b[35m"
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#define CYAN "\x1b[36m"
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#define WHITE "\x1b[37m"
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// background
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#define BBLACK "\x1b[40m"
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#define BRED "\x1b[41m"
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#define BGREEN "\x1b[42m"
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#define BYELLOW "\x1b[43m"
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#define BBLUE "\x1b[44m"
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#define BMAGENTA "\x1b[45m"
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#define BCYAN "\x1b[46m"
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#define BWHITE "\x1b[47m"
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#endif
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@@ -0,0 +1,55 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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//defined like stdint to avoid confilict
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#ifdef _WrathINT
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#ifndef _STDINT_H
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#define _STDINT_H 1
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// create the types for signed ints using base structures
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typedef signed char int8_t;
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typedef signed short int int16_t;
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typedef signed int int32_t;
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typedef signed long long int int64_t;
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// same as above but unsigned
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typedef unsigned char uint8_t;
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typedef unsigned short int uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long int uint64_t;
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// misc int types
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typedef unsigned long size_t;
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// macros for long long, unsigned and unsigned long long
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#define U unsigned
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#define LL long long
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#define ULL unsigned long long
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// int max values
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#define INT8_MAX ((int8_t)0x7F)
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#define INT16_MAX ((int16_t)0x7FFF)
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#define INT32_MAX ((int32_t)0xFFFFFFFF)
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#define INT64_MAX ((int64_t)0xFFFFFFFFFFFFFFFFLL)
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// max values for uint's
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#define UINT8_MAX ((uint8_t)0xFF)
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#define UINT16_MAX ((uint16_t)0xFFFF)
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#define UINT32_MAX ((uint32_t)0xFFFFFFFFU)
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#define UINT64_MAX ((uint64_t)0xFFFFFFFFFFFFFFFFULL)
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// min values for uint
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#define UINT8_MIN ((uint8_t)0)
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#define UINT16_MIN ((uint16_t)0)
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#define UINT32_MIN ((uint32_t)0)
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#define UINT64_MIN ((uint64_t)0)
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//min values for int
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#define INT8_MIN ((int8_t)(-INT8_MAX - 1))
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#define INT16_MIN ((int16_t)(-INT16_MAX - 1))
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#define INT32_MIN ((int32_t)(-INT32_MAX - 1))
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#define INT64_MIN ((int64_t)(-INT64_MAX - 1))
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#endif
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#endif
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@@ -0,0 +1,14 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef TIMESPEC_H
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#define TIMESPEC_H
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// storage for seconds and nano seconds
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typedef struct timespec{
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long tv_sec;
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long tv_nsec;
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}timespec;
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#endif
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@@ -0,0 +1,13 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef TYPEBOOL_h
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#define TYPEBOOL_h
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// just 3 lines but its cleaner here
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#define bool _Bool
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#define false 0
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#define true 1
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#endif
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@@ -0,0 +1,12 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef TYPENULL_h
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#define TYPENULL_h
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// 2 line of gay shit maybe more if i do pointers
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#undef NULL
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#define NULL 0
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#endif
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@@ -0,0 +1,11 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef ERROR_H
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#define ERROR_H
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void safeError(char *error);
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void riskyError();
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#endif
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@@ -0,0 +1,22 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef TYPECONVERSION_H
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#define TYPECONVERSION_H
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typedef struct{
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// string manipulation
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void (*toUpper)(char string[]);
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void (*toLower)(char string[]);
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// the numbers mason, what do they mean
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const char *(*ItoStr)(int number);
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const char *(*FtoStr)(float number);
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int (*toInt)(char *rawInt);
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}ConversionNameSpace;
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extern const ConversionNameSpace convert;
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#endif
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@@ -0,0 +1,17 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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#ifndef PRINT_H
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#define PRINT_H
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typedef struct{
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void (*text)(char *string);
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void (*nl)(char *string);
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void (*colour)(char *string, char *colour);
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void (*background)(char *string, char *Bcolour);
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}PrintNameSpace;
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extern const PrintNameSpace print;
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#endif
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@@ -0,0 +1,15 @@
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// this code is licenced under Wrathmark licence
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// © 2026 wullie wulliestudio.com
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// please see attached licence for full usage and rights
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// deals with time shit like sleeping and getting the unix epoch
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#ifndef TIME_H
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#define TIME_H
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#include "stdWullie/definitions/timespec.h"
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void sleeper(long seconds);
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int unixTime();
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#endif
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