// this code is licenced under Wrathmark licence // © 2026 wullie wulliestudio.com // please see attached licence for full usage and rights #ifndef TYPECONVERSION_H #define TYPECONVERSION_H #include "stdWullie/definitions/int.h" typedef struct{ // string manipulation void (*toUpper)(char string[]); void (*toLower)(char string[]); // the numbers mason, what do they mean const char *(*I32toStr)(int number); const char *(*I64toStr)(int64_t number); const char *(*U32toStr)(uint32_t number); const char *(*U64toStr)(uint64_t number); const char *(*FtoStr)(float number); int (*toInt)(char *rawInt); }ConversionNameSpace; extern const ConversionNameSpace convert; #endif