From 00f9e75381974ced9b317a908600a435ac2ad757 Mon Sep 17 00:00:00 2001 From: wullie Date: Mon, 6 Apr 2026 21:05:20 +0000 Subject: [PATCH] Delete src/rewrite.c --- src/rewrite.c | 111 -------------------------------------------------- 1 file changed, 111 deletions(-) delete mode 100644 src/rewrite.c diff --git a/src/rewrite.c b/src/rewrite.c deleted file mode 100644 index 2beb189..0000000 --- a/src/rewrite.c +++ /dev/null @@ -1,111 +0,0 @@ -#include "tetris.h" - -// initalize sdl -void sdlGameInit(GameInit *game){ - - // ensure sdl loads flags - if(!SDL_Init(SDL_FLAGS)){ - safeError("error in sdl init\n"); - } - - // create window and check if it exists - game->window = SDL_CreateWindow(WindowTitle, width, height, 0); - if(!game->window){ - safeError("error in creating window\n"); - } - - // create the renderer and check if it exits - game->renderer = SDL_CreateRenderer(game->window, NULL); - if(!game->renderer){ - safeError("error in creating renderer\n"); - } - -} - -// clean up and removal -void sdlGameFree(GameInit **gameInit){ - - // check to see if the pointer to gameinit exists - if(!*gameInit){ - safeError("null pointer where value is expected\n"); - } - - // set the pointer for game from gameinit - GameInit *game = *gameInit; - - // kill prosseses - if(game->window){ - SDL_DestroyWindow(game->window); - game->window = NULL; - } - - if(game->renderer){ - SDL_DestroyRenderer(game->renderer); - game->renderer = NULL; - } - - // quit the renderer and clean up pointers - SDL_Quit(); - free(game); - game = NULL; - *gameInit = NULL; -} - -// create game context -void gameCreateContext(GameInit **gameInit){ - - *gameInit = calloc(1, sizeof(gameInit)); - if(*gameInit == NULL){ - safeError("failed to allocate pointer\n"); - } - GameInit *game = *gameInit; - sdlGameInit(game); - - game->isRunning = true; - -} - -// the code for drawing shit to the screen -void gameDrawContext(GameInit *game){ - SDL_RenderClear(game->renderer); - SDL_RenderPresent(game->renderer); - SDL_Delay(16); -} - -// get events from the game -void gameEventCheck(GameInit *game){ - while(SDL_PollEvent(&game->event)){ - switch(game->event.type){ - - case SDL_EVENT_QUIT: - game->isRunning = false; - break; - - default: - break; - } - } -} - -// game loop handle logic and frames -void gameLoop(GameInit *game){ - while(game->isRunning){ - - gameEventCheck(game); - gameDrawContext(game); - } -} - - -// entry point and declerations -int main(void){ - GameInit *gamePoint = NULL; - - gameCreateContext(&gamePoint); - gameLoop(gamePoint); - - sdlGameFree(&gamePoint); - - return 0; - -}