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#include "tetris.h"
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//void tetrisPlayerSwitch(GameInit *game){
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//switch(generateNextBlock()){
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// case 1:
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// playerBlock[i].x = BlockSquare[i].x;
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// playerBlock[i].y = BlockSquare[i].y;
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// playerBlock[i].w =
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// playerBlock[i].h =
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// }
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//}
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